A pathfinding visualizer: paint walls on a grid, set start and goal cells, choose breadth-first, depth-first, Dijkstra or A*, and watch the frontier expand and the final shortest path highlight, with a count of cells explored.

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  1. A pathfinding visualizer: paint walls on a grid, set start and goal cells, choose breadth-first, depth-first, Dijkstra or A*, and watch the frontier expand and the final shortest path highlight, with a count of cells explored.
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